The first fixes for iOS will be:
Fix a missing block on material world allowing escape into space (fixed on Android)
Volume controls for sound fx and music
Auto screen rotation. I had always wanted to put this in but had a bug which inverted the controls when the screen rotated. Should be in for the update! (fixed on Android)
Screensaver to be disabled for intro sequence, then re-enabled (fixed on Android)
At last….. finally fixed a music bug in the Android version that’s been annoying me for the past couple of days. Today is looking more promising for the Android build upload. As soon as that’s done I can start dropping in the final level pieces. Can’t wait to show them!
I cannot express the feeling of seeing a nice comment about something I created. It’s truly wonderful. From an individual who picked up the game and felt compelled to comment somewhere about their positive feelings for it, to a small or large web-site, to Apple who contacted me tonight to pass on their congratulations and tell me Rocket-Robo is being featured. Unbelievable! Here’s a few other reviews I enjoyed reading:
4.5 / 5 and Editors Choice – 148apps.com “Rocket ROBO’s combination of whimsical graphics and impeccable gameplay is just stellar.”
IGN.com – “This one caught me by surprise, and so much so that I had to award it the top spot in the big Thursday update.”
4.5 / 5 -appgefahren.de “Rocket Robo is definitely worth the money. The graphics are beautiful and the control is simply out of hand…. Rocket Robo is one of our favourites of the month.” (Translated)
Apple App Store – In ‘Best New Games’ in 31 countries
iplayapps.de – “undoubtedly one of the most lovingly crafted casual and puzzle games we’ve seen in the AppStore. We hope that the title creates a major breakthrough…. in our opinion a must-download!” (Translated)
Firstly! All working on the Android front. Will upload sometime tomorrow!
Thanks to Eli from Touch arcade for playing my game live on Twitch tonight. Had sweaty palms watching that Also thanks to Echoen on the forums for pointing that out to me, much appreciated.
Here’s the link if you want to watch it. He plays Rocket ROBO for about 40 minutes.
Starts 57Mins 40secs in:
Many thanks to everyone for the positive comments.
To those thinking of making a game, just do it! I made this game on my own with a full time job. You can do it too!
So the game is coming out at midnight tonight around the world. Really excited to get it into people’s hands and find out if they like it. I really hope so.
I’ve uploaded a hi-res video of the preview trailer to youtube, something I should have done much sooner:
Nice getting to chat to people around the world about the game. Must start that process much sooner for the next game!
The Android version of Rocket Robo was causing a headache with the package splitting requirements. It’s all fixed now! hope I can get a build uploaded to google play tonight. If not then it will be there in the next day or two, I want to make sure it’s all working perfectly.
Final news – all levels of world 3 are designed and will be uploaded soon. Those secrets gems you find in game might be important, so if you finish the game without a few of them, consider going back to find a few more!
I finished… I almost can’t believe it. I’ve been pestered by people at work for the last few months “when’s it coming out?”, ”have you submitted yet?”, ”come on I want to play it”. I don’t really remember ever doing something so challenging and rewarding, my day job is great and I love doing it but the successes and failures are shared and felt by the team I work with, this is different, it is mine! so pressing the submit button tonight gave a huge amount of satisfaction. I feel like I can have a relaxing Christmas now
It’s out on the 30th January 2014 for iOS and Android which gives me a bit of time for some light P.R. If I make a little money from it then great but I mainly made the game to be played and enjoyed. If you do get to play it then I really hope you have a good time with it, either way I would love to hear about it.
Wow, trying to stick to it and finish making this game is very difficult, far more than I ever imagined, I just need that last push, jump that final hurdle, having the end in sight had brought me to a standstill for the past few weeks. I’ve slowly managed to get the wheels turning and recently finished 6 paintings for the intro story, leaving just 3 more to do. I have 6 levels left to make, a little bit of tweaking to the level completion sequence and that’s it for the main game… eek! As soon as the intro paintings are all finished I have to make an announcement trailer and send out some information to various sites.
Lots of optimising done this weekend, taking the game between 25fps and 40fps on iPad1. About 80% of all the sound effects went in and I’ve done the first pass World select screen.
Upcoming tasks for this week are putting in the introduction story screens, animations for the robot and some more work on particle effects.
I have a few major remaining tasks I’m aiming to complete this week. The first is the world select map screen and second are the intro story screens. The story has been written and I’m pretty happy with it, I now just have the images to paint. Here’s a representation of the material world and space station 3d blocks which will appear on the map screen.
Very busy at work this week so had little time and energy for working on the game. Back to it now though. Spent the evening reading lots of EULA’s for each of the fonts I’d used in the game. I hadn’t been aware of some of the licensing issues behind using fonts in a distributable product, specifically an ‘app’, which meant either spending several hundred dollars or swapping them out. I’m intentionally trying to make this game on a very small budget so unfortunately I had to chose the latter and replace some. Hopefully they still stand up OK.