For the first time in the past couple of weeks I feel like I can take a breath. Releasing a game is stressful! the mixture of excitement waiting and hoping for people’s reviews versus constant concern that everything is going to break. I really could have done with taking time off from work to handle it all but my expectations for Rocket ROBO were small, so I didn’t think I would have to do much. I can take it as a learning experience for the next game, which I now will definitely make. The positive emails and notes I’ve received has motivated me to continue. I have 10 or so ideas for things I’d like to do next and am extremely eager to begin. Before I begin I still have a few things to finish off:
I’m going to reduce the requirements on the Android version from 4.2 to 4.0.
Aiming to finish the final few levels for Sugar Cube this weekend.